//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   LocalToView                   c10      4
//   TemporalAAParameters          c14      1
//   TerrainLayerCoordinateOffset  c15      1
//   InvMaxTesselationLevel_ZScale c16      1
//   InvTerrainSize_SectionBase    c17      1
//   TessellationDistanceScale     c18      1
//   lightPositionAndInvRadius     c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c20, 0, -1, 256, -32768
    def c21, 16384, 16384, 0.5, 0
    def c22, 8192, 8192, 0, 0
    def c23, 4096, 4096, 0, 0
    def c24, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_binormal v3
    dcl_blendweight v4
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mova a0.x, r0.x
    rcp r0.x, c20[a0.x].y
    mul r0.yz, c16.x, v0.xxyw
    mul r0.w, r0.z, c11.z
    mad r0.w, c10.z, r0.y, r0.w
    mad r1.x, v0.w, c20.z, v0.z
    add r1.x, r1.x, c20.w
    mul r1.x, r1.x, c16.y
    mad r0.w, c12.z, r1.x, r0.w
    add r0.w, r0.w, c13.z
    mov r2.x, c20[a0.x].x
    mad r0.w, r0.w, c18.x, -r2.x
    mul_sat r0.x, r0.x, r0.w
    add r0.w, -r0.x, -c20.y
    mul r1.yz, r0.x, v3.xxyw
    mad r1.yz, v1.xxyw, r0.w, r1
    mul r2.xy, r1.yzzw, c16.y
    mov r2.zw, c20_abs.xyyx
    nrm r3.xyz, r2.zwxw
    nrm r4.xyz, r2.wzyw
    mul r2, r0.z, c7
    mad r2, c6, r0.y, r2
    mad r0.y, v2.w, c20.z, v2.z
    add r0.y, r0.y, c20.w
    mul r0.z, r0.y, c16.y
    mad r0.y, r0.y, c16.y, -r1.x
    mad r5.z, r0.y, r0.x, r1.x
    lrp r3.w, r0.x, r0.z, r1.x
    mad r0, c8, r3.w, r2
    add r0, r0, c9
    add r1.xyz, -r0, c19
    mul r2.xy, r1, c16.zwzw
    mov r2.z, r1.z
    mul o3.xyz, r1, c19.w
    dp3 r1.x, r2, c6
    dp3 r1.y, r2, c7
    dp3 r1.z, r2, c8
    dp3 o2.x, r3, r1
    dp3 o2.y, r4, r1
    mul r2.xyz, r3.zxyw, r4.yzxw
    mad r2.xyz, r3.yzxw, r4.zxyw, -r2
    dp3 o2.z, r2, r1
    mov r1.x, c16.x
    mad r5.xy, v0, r1.x, c17.zwzw
    add o0.xyz, r5, c15
    add r1.xy, r5, c21.z
    mul o1.xy, r1, c17
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c16.zwzw
    dp3 r5.x, r1, c6
    dp3 r5.y, r1, c7
    dp3 r5.z, r1, c8
    dp3 o4.x, r3, r5
    dp3 o4.y, r4, r5
    dp3 o4.z, r2, r5
    mov o3.w, v4.x
    mov o4.w, -c20.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c14.z
    mad r0.xy, r1.x, c14, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 71 instruction slots used
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